AI Insights · Timothy · July 2024
Top 5 Disney Games Performance in Slovakia Q2 2024
An overview of the performance of the top 5 Disney games on a unified platform in Slovakia during the second quarter of 2024, highlighting downloads, revenue, and active user trends.
The second quarter of 2024 showcased some intriguing trends for the top 5 Disney games on a unified platform in Slovakia. Here, we delve into the performance metrics for these popular titles, including downloads, revenue, and weekly active users.
Star Wars: Hunters™ by Zynga Inc. saw an impressive start following its release in early June. Downloads peaked at 1.3K in the first week of June, followed by a slight decline but remaining robust with 894 downloads in the last week of the month. Revenue started at approximately $365 and fluctuated, peaking at $618 in the second week. Weekly active users showed a consistent upward trend, beginning at 1.1K and reaching 1.6K by the end of June.
Disney Frozen Royal Castle from Budge Studios also made a notable entrance in June. Downloads were highest in the first week at 1.3K, gradually decreasing to 691 by the third week. Revenue had a modest start, with $97 in the first week, dipping to $63, and then slightly increasing to $81 in the final week of June.
Disney Magic Kingdoms by Gameloft had a mixed performance throughout the quarter. Downloads peaked at 538 in mid-April but generally hovered around 85-90 in June. Revenue fluctuated, starting at $46 in early April, peaking at $161 in the second week, and ending at $64 in the last week of June. Weekly active users peaked at 577 in mid-April but settled around 332 by the end of June.
Marvel Contest of Champions from Kabam Games, Inc. demonstrated strong revenue performance, particularly in late April with a peak of $4.4K. Downloads were relatively stable, with a notable increase to 317 in the last week of June. Weekly active users remained stable, averaging around 800, with a peak of 1K in the final week of June.
Star Wars™: Galaxy of Heroes by Electronic Arts saw consistent revenue, peaking at $2.9K in early May and ending the quarter with $1.9K. Downloads were steady, with minor fluctuations, peaking at 251 in early May. The game maintained a robust weekly active user base, averaging around 3.7K, with a peak of 4.5K in early May.
These insights come from Sensor Tower, where you can find more detailed analytics and trends.